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Interactive Psychology Experiments: Explore Classic Research Through Hands-On Demonstrations

Delve into foundational psychological theories and see how psychological research is designed, by trying interactive experiments in your browser.


Experiment Category Navigation

Attention and Consciousness

Attention experiments study how humans selectively process information and how consciousness influences our cognitive processes.

Attention

Sustained Attention to Response Task (SART)

Evaluates sustained attention and response inhibition by requiring responses to frequent stimuli and withholding to rare targets.

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Attention

Dot Probe Task

Investigates attentional bias towards emotional stimuli.

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Attention

Posner Cueing Task

Studies how spatial cues guide visual attention and affect reaction times.

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Attention

Inhibition of Return (IOR)

Measures how attention is inhibited from returning to a previously attended location.

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Attention

Anti-Saccade Task

Requires looking away from a visual cue to measure inhibitory control.

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Attention

Attention Network Test (ANT)

Evaluates alerting, orienting, and executive control components of attention in a unified paradigm.

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Attention

Multiple Object Tracking (MOT)

Tests sustained attention by tracking multiple moving targets among distractors.

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Attention

Attentional Blink

Reflects processing limitations when two targets appear in close succession in a rapid serial visual presentation.

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Attention

Rapid Visual Information Processing (RVIP)

Measures sustained attention by detecting target sequences in a rapid stream of digits.

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Attention

Attentional Capture

Examines how salient stimuli automatically capture attention and divert it from task-relevant goals.

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Attention

Inattentional Blindness Experiment

Take part in a classic 1999 selective-attention study. Follow the on-screen task — the rest is part of the experience.

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Attention

Subitizing Enumeration

A brief flash of items appears and you report how many you saw. Very small quantities can be grasped at a glance — subitizing — while larger sets shift to effortful counting.

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Memory and Learning

Memory experiments explore how humans encode, store, and retrieve information, as well as the cognitive mechanisms involved in learning.

Memory

Digit Span Test (DST)

Measures short-term verbal memory by recalling digit sequences in forward and backward order.

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Memory

N-Back Working Memory Task

Evaluates working memory capacity by recalling sequences presented N steps back.

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Memory

Levels of Processing

Discover how deep processing leads to better memory than shallow processing.

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Memory

Corsi Block Task (Forward & Backward)

Evaluates short-term visuospatial memory by recalling block sequences in forward or backward order.

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Memory

Memory Interference Experiment (Proactive & Retroactive)

Learn word lists and discover how old memories disrupt new learning (proactive interference) and how new learning disrupts old memories (retroactive interference).

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Memory

Sensory Memory Experiment (Iconic Memory)

Experience the iconic memory effect with a flash-and-recall task inspired by Sperling's classic partial report paradigm. Compare whole-report and partial-report accuracy.

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Memory

Automated Operation Span (AOSPAN)

Measures working memory capacity under cognitive load by combining math operations with letter recall.

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Memory

Shape Matching

Decide whether a green target shape and a white probe shape are the same, while ignoring a red distractor that competes for attention.

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Memory

Recent Probes Task

Memorise six-letter sets and judge probe letters, including items carried over from the previous set that create proactive interference.

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Memory

Brown-Peterson Task

Examines short-term memory decay under interference conditions.

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Memory

Flashbulb Memory Experiment

Recall where you were, who was with you, and what you were doing — and compare your snapshot memories with Brown & Kulik's classic research.

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Memory

Implicit vs Explicit Memory Experiment

Learn 12 words, then test your memory twice — by conscious recall and by word completion. Which one reveals the memory you didn't know you had?

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Memory

Eidetic Memory Test

Study a pattern for a few seconds, then recreate it from memory — inspired by Haber's classic research on eidetic imagery.

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Memory

Color Wheel Working Memory

Measures the precision of visual working memory using continuous color reporting.

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Memory

Change Detection

Tests visual working memory capacity by detecting changes in an array across a short delay.

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Memory

False Memory Experiment (DRM)

Experience the DRM effect - discover how your brain can create vivid memories of things that never happened.

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Memory

Serial Position Effect

Discover why we remember the first and last items in a list better than those in the middle.

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Memory

Skinner Box

Explore operant conditioning and reinforcement schedules.

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Memory

Pavlovian Conditioning

Experience classical conditioning - learn how associations are formed.

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Memory

Adaptive N-Back

Letters appear one at a time: respond when the current letter matches the one N positions back. The level N adapts to your accuracy, so the working-memory load rises and falls across blocks.

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Memory

Directed Forgetting Task

Memorise six letters, then a cue tells you which half to remember and which to forget. Probes at the end show how intentional forgetting changes what stays in working memory.

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Memory

Keep Track Task

Words from several categories appear one at a time. Keep track of the most recent word in each target category shown on screen, then report them at the end of the trial.

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Memory

Letter Memory Task

Letters stream by one at a time. At the end of the sequence, recall the last several letters in order — a running-span look at continuously updating working memory.

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Reaction Time and Conflict Control

These experiments study how humans process conflicting information and how reaction time is affected by various factors.

Response

Stroop Effect Experiment

Examines cognitive control by testing interference between naming colors and reading words.

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Response

Go/No-Go Task

Measures response inhibition by requiring responses to some stimuli and withholding to others.

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Response

Hick's Law Experiment

Investigates how the number of choices affects decision-making time, a classic study in cognitive psychology.

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Response

Flanker Task

Tests selective attention and cognitive control by assessing response interference.

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Response

Negative Priming Experiment

Explores how ignored stimuli affect subsequent responses, revealing attentional suppression mechanisms.

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Response

AX-CPT Task

Evaluates cognitive control and working memory through context processing and response inhibition.

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Response

Psychomotor Vigilance Task (PVT)

Evaluates sustained attention and alertness. Includes a 3-minute brief mode and a standard 40-trial mode. Supports touch and keyboard input.

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Response

Numerical Stroop Task

Evaluates cognitive control by testing interference between numerical value and physical size.

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Response

Deary-Liewald Reaction Time Task

Measures information processing speed using simple and choice reaction tasks.

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Response

Stop Signal Task

Measures the ability to inhibit a prepotent response after a stop signal.

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Response

Emotional Go/No-Go

Assesses response inhibition when stimuli have emotional valence.

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Response

Psychological Refractory Period (PRP)

Measures the limits of dual-task processing when two stimuli require rapid successive responses.

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Response

Task Switching

Evaluates executive control costs when alternating between different task sets.

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Response

Stop-Change Task

Evaluates action sequence control by stopping and changing an ongoing response.

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Response

Dimensional Set Shifting (ID/ED)

Two patterns sit in two of four boxes; press the arrow key for the box holding the correct pattern. Stages shift between intradimensional and extradimensional rules, separating rule reversals from attentional set-shifting.

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Response

Dot Pattern Expectancy (DPX)

A dot-pattern cue is followed by a dot-pattern probe, and you respond only to the memorised target pair. This DPX variant of the AX-CPT compares responses to expected and unexpected cue-probe combinations.

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Response

Hierarchical Rule Task

The border colour of each stimulus selects one of two rules: judge its shape or its orientation. Comparing the two rule types probes how control represents rules at different levels of a hierarchy.

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Response

Multisource Interference Task (MSIT)

Three characters appear at once; press the key matching the one that differs, while its position and the distractor digits compete for your attention. A task developed for neuroimaging studies of cognitive control.

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Response

Number-Letter Task

A letter-number pair appears in one of four quadrants: the top half calls for an odd/even judgement of the number, the bottom for a consonant/vowel judgement of the letter. Pure and mixed blocks reveal the cost of task switching.

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Response

Plus-Minus Task

Mentally add or subtract 3 from a series of numbers. Separate blocks for each operation and for alternating between them measure the control cost of switching arithmetic rules.

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Decision Making and Problem Solving

These experiments examine how humans make decisions and solve complex problems, including risk assessment and learning from reward and punishment.

Decision

Tower of Hanoi

Practice planning and move optimization in the classic three-peg puzzle; your move count is compared against the optimal solution.

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Decision

Wisconsin Card Sorting Test (WCST)

Assesses cognitive flexibility and abstract thinking through rule-switching tasks.

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Decision

Information Sampling Task

Studies decision making under uncertainty by sampling information before committing to a choice.

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Decision

Iowa Gambling Task (IGT)

Simulates decision-making under risk to study emotional and cognitive influences.

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Decision

Dietary Decision Task

Discover how you make food choices between health and taste preferences.

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Decision

Angling Risk Task

Test your risk decision-making abilities by choosing between safe and risky fishing lakes.

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Decision

Tower of London

Assesses planning and problem-solving abilities through spatial puzzle tasks.

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Decision

Bickel Titrator

Measure your delay discounting rate - how much you devalue future rewards.

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Decision

Balloon Analogue Risk Task (BART)

Assesses risk-taking behavior by balancing potential rewards against the probability of loss.

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Decision

Columbia Card Task

Evaluates decision making under risk by choosing whether to turn over cards for potential rewards.

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Decision

Delay Discounting

Choose between smaller-sooner and larger-later rewards and see the discounting curve your choices imply.

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Decision

Cambridge Gambling Task (CGT)

Measures decision making and risk preference without the confound of learning.

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Decision

Volatile Multi-Armed Bandit

Studies learning and adaptation in changing environments using a multi-armed bandit paradigm.

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Decision

Probabilistic Reversal Learning (PRL)

Evaluates cognitive flexibility by learning and reversing probabilistic stimulus-reward mappings.

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Decision

Holt-Laury Risk Aversion

Estimates risk preference through choices between paired lotteries with varying probabilities.

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Decision

Probabilistic Selection Task (PST)

Examines feedback-based reinforcement learning by distinguishing go vs. no-go learning.

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Decision

Monetary Incentive Delay (MID)

Measures reward anticipation through timed responses to win, loss and neutral incentive cues.

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Decision

Two-Step Task

Distinguishes model-based vs. model-free reinforcement learning in sequential decisions.

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Decision

Probabilistic Reward Task (PRT)

Measures reward responsiveness under uncertainty using signal detection methods.

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Decision

Probability Discounting

Educational titration procedure: trade a certain amount against a chance at $100 across five winning probabilities and see your discount curve.

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Decision

Guitart-Masip Learning Paradigm

Combines reinforcement learning and inhibitory control to measure action/inhibition-oriented reward learning and response inhibition.

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Decision

Beads Task

One of two jars — one mostly red beads, one mostly blue — has been chosen in secret. Draw beads one at a time and decide when the evidence is strong enough to name the jar.

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Social Cognition and Implicit Attitudes

These experiments study how humans understand and process social information, and how implicit attitudes influence our behavior and decisions.

Social

Implicit Association Test (IAT)

Compare how quickly you pair categories with pleasant and unpleasant words; differences in response speed reveal implicit associations.

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Social

Milgram Obedience Experiment

Step into the classic Milgram obedience study and discover how ordinary people respond when an authority figure tells them to continue.

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Social

Emotion Regulation Task

Discover your preferred strategies for managing emotions in different situations.

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Social

Marshmallow Test

Experience the famous delay of gratification experiment and compare your choices with the original follow-up data.

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Social

Bobo Doll Experiment

Discover how children learn behavior through observation, based on Bandura's classic Bobo doll study.

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Social

Little Albert Experiment

Explore how fears can be learned through classical conditioning in this famous and controversial study.

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Social

Bystander Effect Experiment

Six emergency scenarios: would you help — and does it matter how many people are around? Based on Latané & Darley's classic research.

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Social

Stereotype Threat Experiment

Six situations, one question: when does a reminder of your group identity change how well you perform? Based on Steele & Aronson's classic study.

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Social

Social Facilitation Experiment

Complete easy and hard tasks alone and with an audience to experience Zajonc's classic drive theory.

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Social

Fundamental Attribution Error Test

Discover how your mind explains other people's behavior through six everyday scenarios — based on Jones & Harris's classic study.

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Social

Trolley Problem

Explores moral decision making through classic dilemma scenarios in which every option carries a serious cost.

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Social

Visual Approach/Avoidance by the Self Task (VAAST)

Explores approach-avoidance compatibility effects on reaction times: classify positive and negative words with approach or avoid keys, across compatible and incompatible blocks.

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Social

Dictator Game

Explores sharing behavior: unilaterally split a token endowment with a passive, hypothetical recipient across 20 rounds.

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Social

The Evolution of Trust

An interactive guide to the game theory of why and how we trust each other.

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Social

Trust Game

Play the classic trust game against a simulated partner: invest your tokens and see how much the partner sends back.

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Social

Ultimatum Game

Studies fairness and punishment by proposing and accepting/rejecting splits.

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Social

Public Goods Game

Studies cooperation and free-riding in voluntary contributions to a common pool.

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Social

Social Discounting

Measures how generosity declines with social distance in resource allocation.

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Social

Asch Conformity Experiment

Experience the classic Asch conformity experiment and discover how social pressure influences your judgments.

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Social

Cognitive Dissonance

Explore how we resolve conflicts between our beliefs and behaviors.

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Social

Beauty Contest (Guess-the-Number)

Choose a number from 0 to 100. In the classic game the winner is closest to two-thirds of everyone's average; this single-player demo scores your guess against a fixed example average.

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Sensation and Perception

These experiments study how we perceive visual and audiovisual information, including visual search, illusions, and spatial processing.

Sensation & Perception

Navon Task

Studies global-local processing preferences to understand cognitive styles.

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Sensation & Perception

Visual Search Task

Evaluates attention allocation and visual processing by locating targets among distractors.

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Sensation & Perception

Mental Rotation Task

Tests spatial visualization ability by judging if rotated objects match a target shape.

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Sensation & Perception

Optical Illusions

Explores visual perception through various optical illusions, demonstrating how the brain processes visual information.

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Sensation & Perception

Line Bisection

Mark the perceived midpoint of lines of different lengths and see how far your judgments drift — the classic paradigm from unilateral neglect research.

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Sensation & Perception

Random Dot Motion Coherence

Tests motion perception by identifying coherent motion within random moving dots.

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Sensation & Perception

Signal Detection Theory

Explore how we distinguish signals from noise in perception.

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Sensation & Perception

Expression Icon Match

A quick symbolic matching game with expression icons; reports this session's reaction time and score only.

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Sensation & Perception

Change Blindness Experiment

Demonstrates how people fail to notice changes in visual scenes when they occur during brief interruptions.

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Sensation & Perception

McGurk Effect

Learn how lip movements can change what you hear (McGurk & MacDonald, 1976). Explained page with an audio-only demo - not an interactive test.

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Sensation & Perception

Perceptual Metacognition

Decide which side of the screen shows more dots, then rate your confidence in each choice on a scale from 1 to 4. See how well your confidence tracks your perceptual accuracy.

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Motor Control and Human-Computer Interaction

These experiments examine the principles of human motor control and their applications in interface design and user experiences.

How to Use the Experiment Library

1

Learn and Understand

Each experiment includes a brief description of its purpose, theoretical background, and reference links.

2

Online Demo

Run tasks directly in the browser to experience how cognitive or social experiments are set up.

3

View Results

After completion, many tasks offer basic feedback such as reaction time and accuracy — for education and demonstration, not a diagnosis.

How to use this experiment library

  1. Learn and Understand: Each experiment includes a brief description of its purpose and theoretical framework, along with reference links.
  2. Online Demos: Run the task directly in your browser to experience how a typical cognitive or social experiment is set up.
  3. View Results: Upon completion, many tasks offer basic feedback (e.g., reaction time, accuracy). This is for educational purposes and does not constitute a diagnosis or research conclusion.
  4. Touch Screen Friendly: Many tasks support touch input on mobile or tablets, although precise reaction time studies are ideally performed on a desktop with a keyboard.

Ethical Considerations

  • Research Ethics and Consent: If collecting data for real research, ensure participants have given informed consent and their privacy is respected.
  • Interpretation of Results: Online tasks are for educational/demonstration purposes. Laboratory research usually requires more controlled conditions and calibration.
  • Copyright and Sources: Cite original authors or instruments. If modifying or reusing tasks, verify licenses or usage restrictions.

Summary and Future Directions

As neuroscience and technology advance, traditional experiments are enriched with neuroimaging, physiological measures, and AI-driven analysis, offering a deeper understanding of the biological and computational bases of cognition and behavior. Emerging technologies like virtual reality (VR), wearable devices, Internet of Things (IoT), and smartphone data collection expand the scope, scalability, and ecological validity of psychological research. AI systems further enable real-time analysis and adaptive experimentation, while IoT devices provide continuous and context-rich behavioral monitoring.

Multidisciplinary approaches are also gaining ground, integrating social, developmental, clinical, cognitive, and computational perspectives. This convergence facilitates new experimental paradigms, improves data-driven findings, and reinforces predictive models of human behavior.

The task library aims to keep growing, reflecting these technological advances and methodological innovations, and supports students, educators, and curious minds in exploring the science of psychology.

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Theories & Insights

History of Psychology📚

Explore the history and core principles of psychology, key figures like Freud and Pavlov, and modern approaches like behavioral and cognitive psychology.

Learn More About the History of Psychology

List of Influential Psychologists🔬

Explore influential psychologists like Mihály Csíkszentmihályi, Abraham Maslow, Alfred Adler, Sigmund Freud, and more. Learn about their schools of thought, personal experiences, and major theories that shaped modern psychology, such as humanistic, psychoanalysis, and positive psychology.

Learn More About Psychologists

Research🔎

Research papers and findings in psychology.

Learn More

References

  • Hick, W. E. (1952). On the rate of gain of information. Quarterly Journal of Experimental Psychology, 4(1), 11–6. DOI
  • Hyman, R. (1953). Stimulus information as a determinant of reaction time. Journal of Experimental Psychology, 45(3), 188–96. DOI
  • Posner, M. I. (1980). Orienting of attention. Quarterly Journal of Experimental Psychology, 32(1), 3–5. DOI
  • Mackworth, J. F. (1948). The breakdown of vigilance during prolonged visual search. Quarterly Journal of Experimental Psychology, 1(1), 6–21. DOI
  • Stroop, J. R. (1935). Studies of interference in serial verbal reactions. Journal of Experimental Psychology, 18(6), 643–62. DOI
  • Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & Psychophysics, 16(1), 143–49. DOI
  • Bechara, A., Damasio, A. R., Damasio, H., & Anderson, S. W. (1994). Insensitivity to future consequences following damage to human prefrontal cortex. Cognition, 50(1–2), 7–15. DOI
  • Shepard, R. N., & Metzler, J. (1971). Mental rotation of three-dimensional objects. Science, 171(3972), 701–703. DOI
  • Corsi, P. M. (1972). Human memory and the medial temporal region of the brain (Doctoral dissertation). McGill University, Montreal, Canada.
  • Baddeley, A. D., & Hitch, G. J. (1974). Working memory. In G. A. Bower (Ed.), The Psychology of Learning and Motivation (Vol. 8, pp. 47–89). Academic Press. DOI
  • Nissen, M. J., & Bullemer, P. (1987). Attentional requirements of learning: Evidence from performance measures. Cognitive Psychology, 19(1), 1–12. DOI
  • Ratcliff, R. (1978). A theory of memory retrieval. Psychological Review, 85(2), 59–108. DOI
  • Green, D. M., & Swets, J. A. (1966). Signal detection theory and psychophysics. Wiley.
  • Shiffrin, R. M., & Schneider, W. (1977). Controlled and automatic human information processing: II. Perceptual learning, automatic attending and a general theory. Psychological Review, 84(2), 127–190. DOI
  • Navon, D. (1977). Forest before trees: The precedence of global features in visual perception. Cognitive Psychology, 9(3), 353–383. DOI
  • Fitts, P. M. (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology, 47(6), 381–391. DOI
  • Simon, J. R. (1969). Reactions toward the source of stimulation. Journal of Experimental Psychology, 81(1), 174–176. DOI

About This Experiment

This experiment is an educational adaptation for demonstration purposes. It is not a clinical diagnostic tool. Results reflect your performance in this specific session and should not be interpreted as an assessment of your cognitive abilities.

Data Privacy

Your experiment data is processed and stored locally in your browser. No data is uploaded to any server unless you explicitly export it.

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