Tripeaks Solitaire

Clear three peaks of cards by playing them one rank higher or lower than the waste pile card.

Frequently Asked Questions

Have another question? Let us know.

What are the basic rules of Tri Peaks?

Clear all cards from three pyramids by playing cards that are one rank higher or lower than the top waste pile card. Draw from the stock when stuck. Aces connect to both Kings and 2s.

How does 'turning the corner' work?

Ranks wrap around: an Ace can be played on a King or a 2, and a King can be played on an Ace or a Queen. This circular rule applies throughout the entire game.

Can I reset the stock pile?

No. In standard Tri Peaks rules, each stock card can only be drawn once. There are no resets or reshuffles. Use your stock draws wisely!

What is the best strategy for winning?

Prioritize moves that uncover hidden face-down cards, minimize stock draws, plan chain reactions in advance, and always look for corner-turning opportunities with Aces and Kings.

How is scoring calculated?

You earn +1 point for each card cleared from the peaks, and lose −1 point for each stock draw. Higher scores come from efficient play with fewer stock draws.

What percentage of games are winnable?

According to Robert Hogue's original computer analysis (1989), over 90% of all randomly dealt Tri Peaks games are solvable with optimal play. Your actual win rate depends on skill level!

Is there an undo feature?

Yes! If you reach a dead end, you can use the Undo button to backtrack and try alternative moves. This is especially useful for learning optimal strategies.

How many cards are in the game?

A standard Tri Peaks uses one 52-card deck. 28 cards form the three peaks (arranged in overlapping pyramids), 1 card starts the waste pile, and the remaining ~23 cards form the stock.

Explore Game Details

How to Play

Tri Peaks Solitaire is a classic single-player card puzzle game. The goal is to clear all cards from three pyramid-shaped peaks by moving them to the waste pile. 🎯 Objective Move all cards from the three peaks onto the waste pile. 📋 Setup ● Three Peaks: Three overlapping pyramids, each 4 cards high. Cards at the bottom are face up; higher cards start face down and flip open when uncovered. ● Stock: A facedown pile (bottom-left). Draw from here when no moves remain on the peaks. ● Waste: A face-up pile next to the stock. Initially contains one starting card. 🎮 Gameplay Rules ● Open Cards: Only uncovered face-up cards can be moved. A card is "open" when nothing covers it. At the start, only the bottom row is open. ● Matching Rule: You may move a card to the waste if its rank is exactly one higher OR one lower than the top waste card (e.g., if waste shows 6, you can play 5 or 7). ● Turn the Corner: The ranks wrap around — Ace connects to both 2 and King (K→A→2…A→K sequence is allowed). ● Drawing from Stock: When no peak card can be played, click the stock to draw one card onto the waste. Each stock card can only be drawn once — there is no reset. 🏆 Winning & Losing ● Win: Clear all 28 peak cards to the waste. Remaining stock cards do not matter. ● Lose: When no moves are possible AND the stock is empty, the game ends. Use Undo to explore alternatives. 📊 Scoring ● +1 point for each card moved from a peak to the waste. ● −1 point each time you draw from the stock. ● Fewer moves = better performance. Aim for the highest score with maximum efficiency.

Strategy Tips

🧠 Key Strategies 1️⃣ Prioritize Uncovering Hidden Cards Always favor moves that reveal new face-down cards over moves that simply clear exposed cards. More visible options = more flexibility. 2️⃣ Manage the Stock Wisely The stock is a finite resource (typically ~23 cards). Avoid drawing unless absolutely necessary. Every stock draw costs a point and reduces your options. 3️⃣ Plan Your Chain Reactions Look ahead! Before playing a card, check what it will uncover. Sometimes playing a less obvious card first opens up a longer chain. 4️⃣ Watch for "Turn the Corner" Opportunities Remember that Aces connect to both Kings and 2s. This wrap-around rule creates extra opportunities that beginners often miss. 5️⃣ Peak Order Matters The center peak shares cards with both side peaks. Clearing strategically from the peaks can cascade into multiple openings at once. 6️⃣ Count Your Outs If you're stuck with only 1-2 playable cards visible, consider whether drawing from the stock might open more paths. Sometimes a strategic draw is better than forcing a suboptimal play. 📈 Win Rate Insight According to computer analysis by Robert Hogue (the game's inventor, 1989), over 90% of all dealt Tri Peaks games are theoretically solvable. Skillful play dramatically increases your win rate!

About Tri Peaks Solitaire

📜 History Tri Peaks Solitaire was invented by Robert Hogue in 1989. It quickly became one of the most popular computer solitaire variants due to its simple rules yet deep strategic possibilities. Hogue's statistical analysis showed that approximately 90%+ of randomly dealt games are winnable with optimal play. 🎴 Why It's Addictive The combination of luck (card distribution) and skill (move sequencing) makes every game feel fresh yet masterable. The satisfaction of executing a long chain reaction that clears half the board in one go is unmatched. 🌍 Variations ● Classic Tri Peaks: Standard 28-card tableau with single deck. ● Double Tri Peaks: Two sets of peaks for extended gameplay. ● Timed Mode: Race against the clock for bonus points. ● Scoring Variants: Some versions award streak bonuses for consecutive plays without drawing. 💡 Fun Fact Tri Peaks is also known as "Three Towers," "Tri Towers," or "Triple Peaks" in different regions. Its popularity surged when included in Windows Vista's solitaire collection, introducing millions of players to this engaging puzzle.
Buy me a coffee