Reversi (Othello)
Classic strategy board game. Place pieces to flip your opponent's tiles by sandwiching them between your own. Beat the AI with corner control strategy!
Frequently Asked Questions
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What is the difference between Reversi and Othello?
Othello is a trademarked version of Reversi created by Goro Hasegawa in 1971. The main difference is the starting position: Othello always begins with a fixed diagonal same-color pattern, while the original Reversi (Waterman's 1883 version) allowed players to alternately place the first 4 discs, producing 2 possible starting positions. The core rules are otherwise identical. Today the two names are used interchangeably; this game uses Othello's fixed starting position.
Can Reversi end in a draw?
Yes. When the game ends (neither player has a valid move) and both colors have the exact same number of discs, the result is a draw. Draws are not uncommon on a 64-square board, and at high-level play where both sides avoid large flips, the draw rate is relatively high.
How many discs are there in Reversi?
64 discs in total, matching the 64 squares of the 8×8 board. The game starts with 4 discs already placed (2 black, 2 white), leaving 60 to be played during the game. Theoretically one side could own all 64 in an extreme case; common scores in real games look like 34:30 or 40:24.
What is the best opening in Reversi?
There is no single best opening. Since the first 4 moves are constrained by the starting position, Black's first move can only go to one of the 4 diagonal squares adjacent to the center 2×2 (C4, D3, E5, F4). Common openings include the Perpendicular, Parallel, and Diagonal openings, each leading to different middlegame shapes. Real advantage comes from long-term planning around mobility, corner control, and parity, not from opening recipes.
Is there a way to always win at Reversi?
There is no forced win. Reversi is a perfect-information two-player zero-sum game that is theoretically a draw with optimal play from both sides. But neither humans nor typical AIs play optimally, so you can substantially raise your win rate by following these principles: prioritize corners, avoid early X-squares, maintain high mobility, exploit parity, and calculate endgames precisely. The hard AI with its 6-ply search is a good opponent for practicing these principles.
What do the small dots on the board mean? Are they the only squares I can click?
The dots indicate all legal moves for the current turn under standard Reversi rules — the rules require every placement to sandwich at least one opponent disc, so only those squares are playable. The dots are not UI-imposed constraints; they visualize the rules. Even without the dots, you could not place on other squares (the click would have no effect). Their purpose is to help quickly identify legal moves; they do not reduce your strategic options — you remain free to choose among all legal positions.
How do the AI difficulty levels differ?
Easy: 2-ply search with 30% randomness, suitable for beginners learning the rules. Medium: 4-ply search with transposition table, killer moves, and history heuristic, suitable for casual players. Hard: 6-ply search with iterative deepening and a 2-second time limit; the evaluation function combines corners, X/C-squares, edges, mobility, stable discs, and disc count, posing a real challenge to strategic thinking.
Explore Game Details
How to Play Reversi
Goal: End the game with more discs of your color on the board than your opponent.
Board & Starting Position
Played on an 8×8 board. The game begins with 4 discs placed in the central 2×2 area in a diagonal same-color pattern: D4 white, E4 black, D5 black, E5 white (two black and two white discs on opposite diagonals).
Placement Rules
Black moves first, then players alternate. Each turn you must place one disc on an empty square such that the new disc and one of your existing discs lie on a straight line (horizontal, vertical, or diagonal) and sandwich at least one opponent disc. All sandwiched opponent discs immediately flip to your color.
Valid move criteria:
- Between the new disc and your existing disc, all squares must contain consecutive opponent discs
- A single move can flip discs in multiple directions (up to 8) simultaneously
- If a square cannot flip any opponent disc, you cannot place there
Passing
If you have no valid move on your turn, you must pass and your opponent plays again. If both players consecutively have no valid move, the game ends.
Winning
The game ends when neither player has a valid move (usually when the board is full, but it can also end early if remaining empty squares cannot be played by either side). The player with the most discs wins; equal counts result in a tie.
About the Dot Hints
The small dots shown on the board indicate all legal moves for the current turn under standard Reversi rules. They are not UI-imposed constraints — even without dots, the rules require every placement to sandwich at least one opponent disc. Dots simply help players quickly identify legal moves; they do not reduce your strategic choices, since every legal option is displayed.
Strategy Tips
1. Control the Corners (Most Important)
The 4 corners are the most valuable squares on the board — once occupied, they can never be flipped. Always look for opportunities to take corners, and avoid giving them to your opponent.
2. Avoid X-Squares Early
The 4 squares diagonally adjacent to corners (X-squares) are very dangerous in the opening. Placing there gives your opponent a path to the corner. Only play on an X-square when you are certain the opponent cannot exploit it.
3. Maximize Mobility
Try to keep more legal moves available than your opponent. Higher mobility means more control. If your opponent has no valid move, they must pass, possibly giving you multiple consecutive turns.
4. Build Stable Edges
Edge discs connected to a corner become stable (unflippable). Focus on extending chains from corners along the edges to consolidate territory.
5. Don't Chase Disc Count Early
In the opening and midgame, having fewer discs can actually be advantageous — fewer targets for your opponent to sandwich, higher mobility for you. Save big flips for the endgame.
6. Watch Parity
Reversi has an important parity principle: in each isolated empty region, the player who moves last usually gains an advantage. Plan moves so you are the last to play in a given region.
7. Forced Sequences
In the endgame, precise calculation can construct forced flipping chains that flip many discs at once. The hard AI performs a 6-ply search and demonstrates this tactic.
About Reversi
Reversi is a two-player abstract strategy board game invented by Englishman Lewis Waterman in 1883. It gained considerable popularity in England at the end of the 19th century. In 1898 the well-known German publisher Ravensburger began producing the game as one of its first titles.
In 1971, Japanese game enthusiast Goro Hasegawa adopted a fixed starting position based on the original rules and renamed it Othello, launched by Tsukuda Original Co. in Japan in 1973. The name references Shakespeare's play Othello, echoing the black-and-white coloring of the game pieces.
Difference between Reversi and Othello:
- Original Reversi (1883): The first 4 discs are placed alternately by players in the central 2×2 area, allowing 2 possible starting positions
- Modern Othello (1971): Fixed diagonal same-color starting position; rules are otherwise identical
Today the two names are used interchangeably. This implementation uses Othello's fixed starting position.
Awards & Recognition:
- 🏆 Mensa Select game list
- 🏆 World Othello Championship (WOC) held annually since 1977
- 🏆 National associations in dozens of countries
This digital implementation includes:
- ✅ 8×8 board with diagonal starting position following standard Othello rules
- ✅ Minimax + Alpha-Beta pruning AI with Easy / Medium / Hard difficulty levels
- ✅ Evaluation covering corners, X/C-squares, edges, mobility, stable discs, disc parity
- ✅ Undo / Redo for learning and experimentation
- ✅ Automatic pass detection and notification
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