President Card Game
Play the classic President card game (also known as Daifugō or Scum) online for free. Four players, thirteen cards each, deuces high — beat combinations of the same size, pass and sit out the trick, trade cards between hands of a three-hand session, and climb from Scum to President.
Frequently Asked Questions
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What is the President card game?
President is a classic four-player climbing card game known by many names around the world, including Daifugō (大富豪) in Japan, Scum, and Daihinmin. Every player gets 13 cards from a standard 52-card deck, and the goal is to get rid of your cards faster than everyone else — finish order decides your title, from President down to Scum.
Why is the 2 the highest card in President?
President inverts the usual poker order at the top: the ranking runs 2 > A > K > Q > J > 10 ... > 3. Suits never matter, so the four 2s are the single most powerful cards in the game and are usually saved for seizing the lead at a key moment.
What happens when I pass?
Passing means you sit out the rest of the current trick — even if another player later plays a combination you could have beaten, you cannot re-enter. The trick ends when everyone still holding cards has passed; the last player to have played then wins the trick and leads any new combination.
Does the game end when someone runs out of cards?
Not immediately. Finishing first only locks in your title for that hand. Play continues among the remaining players, skipping anyone who is already out, and standings are recorded in finish order: President, Vice President, Third, and finally Scum. The hand ends as soon as the third player finishes, and whoever still holds cards is ranked last — then the session moves on.
How does the three-hand session scoring work?
A full game is three hands. Each hand pays out points by finish order (1st = 4, 2nd = 3, 3rd = 2, 4th = 1). After hand 3 the session standings are ranked by most first-place finishes first, and ties are broken by total session points. So one big hand does not guarantee the session — consistent Presidents do.
How does card trading between hands work?
Before hands 2 and 3, the previous hand's rankings force a trade on the freshly dealt cards: the Scum gives their 2 best cards to the President and receives any 2 back; the Third gives their best card to the Vice President and receives 1 back. Trades resolve strictly give-first, and "best" means highest rank — the 2 is the most valuable card you can be forced to give away.
Does this version include revolution or straights?
Straights are not included — the classic combinations are singles, pairs, trips and four-of-a-kind. Revolution (the ranking reversal triggered by a four-of-a-kind) is available as an optional variant you can pick before starting; the default game is the classic version without it.
Who plays first and who leads each trick?
You (seat 1) lead the first trick with any valid combination of any size. After that, whoever wins a trick — by being the last player to play before everyone else passed — leads the next trick, again freely choosing the combination. If the trick winner has already run out of cards, the lead passes to the next player still in the game.
Is this President game free?
Yes, this President game is completely free to play in your browser — no download, no account and no real-money gambling. You play against three AI opponents, and it works on both desktop and mobile.
Game overview
- Four players (you against three AI opponents), each dealt 13 cards from a standard 52-card deck. A full game is a three-hand session with card trading between hands.
- The 2 is the highest card, then A, K, Q, J, 10 ... down to 3 as the lowest. Suits do not matter.
- Climb the standings: finish order decides your title each hand, from President (first out) down to Scum (last), and the best session score after three hands wins.
- Play combinations of the same size to beat the previous play; once you pass, you sit out the rest of the trick.
Card ranking
2 > A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3
Suits are never compared — a 2 of any suit is equally the strongest card.
Valid combinations
| Combo | Description | Compared by |
|---|---|---|
| Single | Any one card. | Card rank |
| Pair | Two cards of the same rank. | Rank of the pair |
| Trips | Three cards of the same rank. | Rank of the trips |
| Four of a Kind | Four cards of the same rank — the strongest combo shape. | Rank of the four |
How the game flows
The first trick of each hand
Turn order
- On your turn, select cards forming a valid combination, then press Play — following a play requires the same number of cards and a higher rank.
- If you cannot or do not want to beat the current play, press Pass. Once you pass, you cannot re-enter the trick, no matter what others play.
- When every other player still holding cards has passed, the last player to play wins the trick and leads any new combination.
- Finishing your cards does not end the hand: play continues among the rest, skipping anyone who is out. Finish order is your standing for that hand.
- The hand ends when the third player runs out — the remaining player is ranked last. After hands 1 and 2 the session moves to card trading; after hand 3 the session standings are settled.
Three-hand session
A full game is a session of three hands. Each hand is scored by finish order (President, Vice President, Third, Scum), and hands 2 and 3 open with a card-trading phase before the first trick.
- Hands 2 and 3 are led by the previous hand's President — the first trick starts from that seat, not from a fixed seat.
- Titles carry over between hands: your previous result only decides the trading and the lead — every hand deals 13 fresh cards to each player.
- After hand 3 the session is ranked by most first-place finishes; ties are broken by total points (1st = 4, 2nd = 3, 3rd = 2, 4th = 1 per hand), then by seat.
Card trading
Before hands 2 and 3, the previous hand's rankings force a trade between neighbouring seats, on the freshly dealt cards:
- Scum (4th) gives their 2 best cards to the President (1st), who gives any 2 cards back.
- Third (3rd) gives their best card to the Vice President (2nd), who gives any 1 card back.
- "Best" always means the highest rank — the 2 is the best card in the deck. Equal ranks are interchangeable.
- Trades resolve strictly give-first: Scum gives, President returns, then Third gives, Vice President returns.
Titles and standings
Your title comes from the order in which players empty their hands:
- President — first to finish. The top seat.
- Vice President — second to finish.
- Third — third to finish.
- Scum — last remaining after the third player finishes.
Strategy tips
Save your Twos
The four 2s are the strongest control cards. Spend them early and opponents may take every trick late; hold them to reclaim the lead when it matters.
Four of a kind clears the way
A four-of-a-kind is unbeatable within its size class and sheds four cards at once. Use it to break a run of losses or to finish just before your last card.
Shed weak cards early
Lead your lowest singles and pairs first. Getting stuck with low cards late is painful because they rarely win a trick.
Watch opponents' counts
When an opponent is down to one or two cards, block them with your cheapest winning combination — but remember you cannot re-enter after passing, so time your blocks.
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