Monopoly Rules
Monopoly is easy to understand once you know what happens on each turn.
This guide explains the basic rules of the classic property-trading board game in plain language, from setting up the board to buying property, collecting rent, building, trading and dealing with bankruptcy.
If you are looking for a game to play instead, you can jump into the free online version and try each rule as you read about it.
Game Setup and Starting Money
Before the first turn, each player chooses a token and receives the starting money specified by the version of the game being played.
Property cards, money and other components are prepared before play begins. The board is placed where everyone can reach it, and one player or the game system handles the bank.
Players then decide who goes first according to the rules of their version.
Different editions can change starting money, board spaces or other details, so the instructions included with a particular edition should take priority when they differ.
Turn Order and Rolling the Dice
On a normal turn, a player rolls the dice and moves their token the corresponding number of spaces.
The space where the player lands determines what happens next. It may be an unowned property, another player's property, a special board space or another event.
After resolving the space, the turn normally passes to the next player.
What Happens When You Roll Doubles?
When the two dice show the same number, the roll is a double.
In the standard rules, rolling doubles normally allows the player to take another turn after completing the current one.
There is an important exception: rolling doubles three times in succession sends the player directly to Jail.
Specific editions or house rules may handle this differently, so check the rules for the version being played.
Buying Property
When a player lands on an unowned property, they can normally purchase it for the price shown on the board or property card.
Once purchased, the property belongs to that player. Other players may then have to pay rent when they land there.
If a player chooses not to buy an available property, the standard rules require the property to be auctioned to the players. This is one rule that is often skipped in casual games.
Rent Rules
When you land on property owned by another player, you pay rent.
The amount depends on the property and its current development. A property with buildings can generally produce much more rent than an undeveloped property, and owning every property of one color group raises the rent further under the standard rules.
Players should check the relevant property card when calculating rent rather than relying on memory.
Tip: under the standard rules, the owner should ask for rent before the next player rolls the dice. Casual games sometimes handle missed rent differently.
Building Houses and Hotels
Owning a complete color group gives a player additional options for developing those properties.
Houses can be purchased according to the prices shown on the property cards. Buildings must normally be distributed evenly across the properties in the same color group.
After reaching the required number of houses, a property can be upgraded to a hotel according to the rules of the edition being played.
Developing properties increases the rent that other players have to pay when they land there.
Mortgage Rules
A player who needs cash can mortgage an eligible property to the bank.
A mortgaged property does not collect rent while it remains mortgaged. The player can later repay the mortgage, usually with interest, and return the property to normal use.
Mortgaging provides short-term cash, but it also takes the property's rent out of play until the mortgage is lifted.
Mortgage decisions are often about liquidity: keeping enough cash to survive the next few turns versus keeping properties active for future rent.
Trading Properties
Players can negotiate trades with each other while the game is in progress.
A trade may involve property, cash or other permitted assets. Players use trades to complete property groups, raise money or improve their position on the board.
A good trade is not necessarily the one with the highest immediate value. Completing a color group can change the earning potential of several properties at once.
Auctions
Auctions are part of the standard rules but are often forgotten in casual games.
When a player lands on an unowned property and does not buy it, the property is put up for auction. Players take turns bidding, and the property goes to the winning bidder.
This means a player can sometimes acquire a property for less than its printed purchase price.
Jail Rules
A player can be sent to Jail by landing on the appropriate space, drawing a relevant card or rolling doubles three times in succession.
While in Jail, the player can normally leave by paying the required amount, using a Get Out of Jail Free card or attempting to roll doubles, according to the rules of the version being played.
Being in Jail does not mean a player is out of the game. Players in Jail can usually still collect rent and take part in trades while waiting to leave.
Bankruptcy and How the Game Ends
The game continues as players buy, develop, trade and mortgage properties.
When a player cannot pay what they owe and cannot raise enough money through the actions allowed by the rules, they are bankrupt.
A bankrupt player leaves the game, and their assets are settled according to the rules. The remaining players continue until only one player remains financially viable.
The winner is therefore not simply the player who owns the most property. The objective is to survive financially while putting your assets to work.
Monopoly Rules at a Glance
| Situation | What usually happens |
|---|---|
| Land on an unowned property | You can buy it |
| Land on another player's property | Pay the required rent |
| Roll doubles | Take another turn |
| Roll three doubles in a row | Go to Jail |
| Own a complete color group | You can build on it |
| Need cash | Eligible properties can be mortgaged |
| Decline an unowned property | It goes to auction |
| Cannot pay your debts | You are bankrupt and leave the game |
| Last solvent player remaining | Wins the game |
Rules can vary between editions, digital versions and house rules. When there is a conflict, follow the instructions provided with the specific version you are playing.
Frequently Asked Questions
Have another question? Let us know.
What are the basic rules of Monopoly?
Players take turns rolling dice, moving around the board, buying available properties, collecting rent and managing their money. The goal is to remain financially viable while the other players go bankrupt.
Can you buy property when you land on it?
Yes. When you land on an unowned property, you can normally buy it for the listed price. If you do not buy it, the standard rules require the property to be auctioned.
Can you trade properties?
Yes. Players can negotiate trades involving permitted assets, including properties and cash, according to the rules of the game.
Can you mortgage property?
Yes. Eligible properties can be mortgaged to raise cash. Mortgaged properties do not collect rent until the mortgage is repaid.
How does Monopoly end?
The game ends as players become unable to meet their financial obligations. The last remaining financially viable player wins.
How long does a game take?
Game length varies considerably depending on the number of players, decisions and house rules. The classic tabletop game can take several hours, while a quicker browser version can finish in a fraction of that time.
Ready to play?
Try our free browser-based property-trading game and put the rules into practice.
Play Monopoly OnlineMonopoly is a trademark of Hasbro. This guide is an independent informational resource and is not affiliated with, endorsed by, or sponsored by Hasbro.
