Luzhanqi – Chinese Army Chess (Flip Mode)

Flip hidden pieces, march along railways, dig the mines and capture the enemy flag in this free online Luzhanqi (Chinese army chess) flip mode against an AI or a friend.

Frequently Asked Questions

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How do you play Luzhanqi flip mode?

All 50 pieces (25 per army) are shuffled and dealt face-down onto the board's 50 non-camp points. On your turn you do exactly one of three things: flip any hidden piece, move one of your own revealed pieces, or attack an adjacent revealed enemy piece. Roads allow one-step moves; railways allow long straight runs (and engineers may turn).

How are Red and Blue decided?

The first player flips any hidden piece, and the color of that first piece — Red or Blue — becomes the first player's army for the rest of the game. The opponent automatically takes the other color. After that, turns simply alternate.

Which piece beats which in the capture hierarchy?

From strongest to weakest: Field Marshal, General, Maj. General, Brigadier, Colonel, Major, Captain, Lieutenant, Engineer. A stronger piece captures a weaker one, equal ranks destroy each other, and a bomb destroys everything — including mines, flags and other bombs — at the cost of itself.

How does railway movement work?

Railways are the thick double lines. Any movable piece may travel along a railway in a straight line for any number of empty points — but it may never turn at a junction. Only the engineer is allowed to turn: it can route through the whole railway network in one move, as long as every intermediate point is empty. Roads (thin lines and camp diagonals) always allow just one step.

What is special about engineers and land mines?

Land mines cannot move, and only an engineer can capture one — any other piece that attacks a mine is lost while the mine survives. Bombs are the other way to remove a mine: a bomb and a mine destroy each other. Engineers are also the only pieces allowed to turn corners on railways, which makes them your endgame key pieces.

How do I win by capturing the flag?

In flip mode you must first clear all three enemy land mines (engineers digging them or bombs trading with them both count). Only then may an engineer capture the enemy flag, which wins the game instantly. No other piece can take the flag, and the attack is not even legal until every enemy mine is gone.

What do camps and headquarters do?

Camps are the five circle points per side: a piece standing in a camp cannot be attacked by any enemy piece, but it may leave and attack normally. Headquarters are the two marked points on each back row: any piece standing there — even one dealt there at the start — is locked and can never move again, though it can still be attacked.

How is this different from classic dark chess or the four-player version?

Classic two-player Luzhanqi uses upright hidden pieces that each player arranges in secret, with a referee (or software) resolving battles privately. The four-player version (Four-Country Junqi) puts two teams of two on a square board with allied rules. This page implements the flip variant: no setup, shared face-down pieces, open battle resolution — the fastest way to play.

Explore Game Details

Luzhanqi Flip Mode Rules

Luzhanqi (Chinese army chess) is played on a board of 12 rows and 5 columns. Each side of the board contains 5 camps (行营), drawn as circles, and 2 headquarters (大本营) on the back row. Thick double lines are railways; thin single lines are roads, and each camp is also linked to its diagonal neighbours. In flip mode no setup phase is needed: both armies — 25 pieces each — are shuffled together and dealt face-down onto every point except the camps, 50 pieces in all.

Starting and colors

The first player flips any hidden piece. The color of that piece (Red or Blue) becomes the first player's army, and the opponent takes the other color. From then on, the two players alternate turns.

Your three options each turn

  • Flip any hidden piece, revealing it for both players.
  • Move one of your revealed pieces: one step along a road or railway, or any number of points in a straight line along a railway, as long as nothing blocks the way.
  • Attack an adjacent revealed enemy piece (or the first enemy reached along a railway line).

Engineers and railways

Only engineers may turn corners on the railway network: an engineer can travel from any railway point to any other connected railway point in one move, provided every intermediate point is empty. All other pieces moving by railway must travel in a straight line — they may follow the line across the whole board but may never turn at a junction.

Camps and headquarters

A piece standing in a camp is protected: no enemy may attack it, although it can leave and attack normally. Any piece that stands in a headquarters — including pieces dealt there at the start — can never move again.

Combat resolution

  • Higher rank wins: Field Marshal > General > Maj. General > Brigadier > Colonel > Major > Captain > Lieutenant > Engineer.
  • Equal ranks destroy each other.
  • A bomb destroys any piece it attacks or is attacked by — both are removed.
  • Only an engineer can capture a land mine; any other attacker is lost while the mine stays.
  • Hidden pieces cannot be attacked — flip them instead.

How to win

There are two ways to win. Capture the flag: you must first destroy all three enemy land mines (engineers digging them or bombs clearing them both count), and then an engineer must capture the enemy flag — no other piece may take it. Stalemate: if the opponent has no legal action on their turn — nothing left to flip and no move or attack available — they lose. As on most online platforms, endless shuffling is also broken up by a step limit: if 120 consecutive moves pass with no flip and no capture, the side with more pieces on the board wins.

Luzhanqi Strategy Tips

Count what is hidden. Every flip is public information. Track which ranks are still face-down: when only three mines and a handful of officers remain unknown, engineers become the most valuable pieces on the board.

Flip with the neighbourhood in mind. Flipping a piece next to your own valuable officer is risky — a strong enemy may appear there and threaten it. Prefer flips in quiet areas, and flip near weak enemy pieces when you hope to reveal something you can beat.

Fight the exchange math. Attacking a revealed piece has a known result, so only trade when the material math favors you: capture upward, accept equal trades only when the enemy piece matters more, and never throw officers at mines.

Guard your flag hunters. You can only win by flag with an engineer, and only after all enemy mines are gone. Keep at least one engineer alive deep into the endgame, and remember the enemy will hunt yours.

Spend bombs wisely. A bomb trades itself for anything — its best targets are a revealed Field Marshal or General. Avoid burning a bomb on a lieutenant unless it opens the path to the flag.

Use camps and railways. A threatened piece can step into a camp for free shelter; railway lines let strong pieces redeploy across the whole board in one move — and the same is true for the enemy.

About Luzhanqi

Luzhanqi (陆战棋, "land battle chess"), also known as Junqi (军棋, army chess), is a classic Chinese board game for two players. It descends from the late-19th-century French game L'Attaque and its relatives, which also inspired Stratego, but developed its own distinctive railway-and-camp board, officer hierarchy and referee-adjudicated hidden combat in 20th-century China.

The traditional game is played with upright hidden pieces and a referee. The flip variant (翻棋) removes both the setup phase and the referee: all pieces start face-down in a shared pool, the first flip assigns the colors, and every battle is resolved openly by the rank matrix. This page implements that flip mode with a built-in computer opponent.

A four-player team version (四国军棋) became hugely popular on Chinese online game platforms from the late 1990s, but the two-player flip game remains the quickest way to learn the piece system.

Luzhanqi (Junqi / Army Chess) is a traditional game whose modern editions may be trademarks of their respective owners. This page is an unofficial, fan-made implementation and is not affiliated with or endorsed by any trademark owner.

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