Bar Dice Games – Liar's Dice & More
Classic social dice games, family-friendly edition. Bluff and challenge in Liar's Dice against smart AI, or pass the dice in Seven-Eight-Nine — task points instead of anything else.
Frequently Asked Questions
Have another question? Let us know.
How do I play Liar's Dice?
Each player secretly rolls 5 dice under a cup. On your turn, either claim how many dice of a face exist among all players (for example, 4 fives) — each claim must beat the previous one — or challenge the current claim and open all cups. Whoever is wrong loses a die, and the last player with dice wins.
What are the bidding rules?
The count may never decrease. With the same count, the face must be bigger on the ladder 2 < 3 < 4 < 5 < 6 < 1, so calling 1s is the strongest same-count raise. Ones are wild and count toward any called face, except when 1 itself is called. The opening bid needs at least as many dice as there are players unless you open on 1s, and no claim can exceed the dice in play.
How does a challenge work?
A challenge opens every cup and counts the called face, including wild 1s. If the total equals or exceeds the claim, the bid was true and the challenger loses a die. If the total is lower, the bidder bluffed and the bidder loses a die. With party scoring enabled, players whose dice are all the called face (+2), all 1s (+2), or a mix of only 1s and the face (+1) add bonus dice to the total.
Can I play Liar's Dice with only 2 players?
Yes. Choose 1 AI opponent in the setup for a classic duel: 10 dice in play, an opening floor of two dice per claim, and every challenge costs the loser one die. Two, three or four total players all work — the AI count selector covers it.
What is party scoring?
Party scoring is an optional advanced counting rule, off by default. When cups are opened, each player whose dice are all the called face adds 2 bonus dice to the total, each player whose dice are all 1s adds 2, and each player whose dice mix only 1s and the called face adds 1. It rewards locked cups and can flip close challenges.
How does the AI work?
The AI estimates how likely a claim is by combining its own dice with a statistical expectation over the hidden dice, then raises or challenges based on that probability. There are three difficulty levels: Easy estimates roughly and rarely bluffs, Medium plays a balanced probability game, and Hard reads the table tightly and applies pressure with more frequent bluffs.
Are there more bar games besides Liar's Dice?
Yes — Seven-Eight-Nine is included: roll two dice, and the units digit decides whether a task is added to the pot (7), half the pot is taken (8) or the whole pot is claimed (9). It is a pass-and-play game for 2 to 6 players. More classics such as Sic Bo, American Bar Dice and Poker Dice are planned for future updates.
Is this game about drinking?
No. This is a family-friendly edition of traditional social dice games. Penalties are neutral task points — friendly challenges like telling a joke or fetching snacks that your group agrees on. The game never references or encourages drinking, so it works for all ages and any gathering.
Explore Game Details
How to Play Bar Dice Games
Bar Games is a collection of classic social dice games. This online edition is fully family-friendly: nothing here encourages drinking, and every penalty is a neutral task point or a friendly challenge your group defines for itself.
Liar's Dice — setup
Each player starts with 5 dice and a hidden cup. Everyone shakes, peeks at their own dice and keeps them secret. You play against 1–3 AI opponents; choose a difficulty and optionally enable party scoring before the first round.
Liar's Dice — bidding
Players take turns claiming how many dice showing a face exist among all players' hidden dice — for example, “4 fives”. Every claim must be higher than the one before it:
- The count may never decrease.
- With the same count, the face must be bigger, following the ladder 2 < 3 < 4 < 5 < 6 < 1 — switching to 1s is the strongest same-count raise there is.
- Ones are wild: they count toward any called face, except when 1 itself is called — then only real 1s count.
- The opening bid must name at least as many dice as there are players (calling 1s is exempt), and no claim may exceed the dice actually in play.
Liar's Dice — challenging
Instead of raising, the player in turn may challenge and open every cup. All dice are revealed and counted, wild 1s included:
- If the true total is equal to or above the claim, the bid stands and the challenger loses a die.
- If the total is below the claim, the bidder bluffed and the bidder loses a die.
With party scoring enabled, the revealed count gains bonus dice before comparing: a player whose dice are all the called face adds +2, a player whose dice are all 1s adds +2, and a player mixing only 1s and the called face adds +1. Party scoring can flip close challenges, so watch those locked cups.
Liar's Dice — winning
A player who loses their last die is eliminated. After each challenge the dice are shaken again and the loser of the challenge opens the next round. The last surviving player wins.
Seven-Eight-Nine
A fast rotation game for 2–6 players sharing one device. On your turn, roll two dice and look at the units digit of their sum:
- 7 — add one task to the pot.
- 8 — take half the pot as task points.
- 9 — take the entire pot as task points.
- Any other digit — nothing happens, the dice pass on.
When every round is done, the player with the fewest task points wins; everyone else performs that many group tasks. The pot can stay empty on an 8 or 9 — nothing to take, the turn just passes.
Controls
- Tap Peek to lift your cup and see your dice; tap again to hide them.
- Build a bid with the face and count steppers — the confirm button unlocks only when your claim legally beats the current one.
- Restart or exit from the header at any time; reveals continue automatically after a few seconds, or immediately with the Continue button.
Strategy Tips
Count before you bid. Your own dice are known facts. With ones wild, every hidden die has a 2-in-6 chance of matching a called face, so the expected matches among unknown dice equal the unknown dice times one third. If your dice already cover most of a claim, raising is nearly free; if they cover none of it, you are betting on luck you cannot see.
Listen to the auction. A player who jumps quickly to a high count is often overshooting; a long chain of small raises usually means several players are protecting real matches. Challenge when the claimed count exceeds what the whole story of bids can plausibly support — with few dice left in play, big claims get risky fast.
Use the 1s knowingly. Because 1s are both wild and the top of the same-count ladder, switching to 1s is the strongest raise available. It is also the hardest claim to grow: when 1 itself is called, only real 1s count — no wild boost. Keep your own 1-count in mind both ways, and remember the bid after a call of 1s must raise the count.
Bluff with a purpose. An occasional overbid pushes the next player into an uncomfortable spot, but a bluff with zero support invites a challenge you will lose. Bluff when your position survives one more raise — not when a single reveal would expose you completely.
Endgame math. Track exactly how many dice remain. If the current claim already exceeds the number of matching dice that could possibly exist among the hidden cups — even with every unknown die helping — challenge immediately, the claim is mathematically dead.
Seven-Eight-Nine pacing. The game is pure luck, so the only lever is pace: short rounds keep swings friendly, and a big pot makes the next 9 dramatic. With younger players, agree on gentle tasks in advance.
About Bar Dice Games
Liar's Dice is a bluffing game played across the world — from the Peruvian Perudo tradition to the Cantonese dice calls that became a fixture of Hong Kong social culture. This collection implements the popular house variant: five dice per player, ones wild, strictly rising bids and sudden cup-opening challenges, with the optional advanced counting some tables call party scoring.
Seven-Eight-Nine comes from the same social dice tradition: a fast rotation built on the units digit of two dice, where the pot grows on a 7 and is claimed on an 8 or a 9.
This edition deliberately softens the stakes: it uses task points and group-defined challenges, and contains no drinking rules at all. Everything runs offline in your browser against AI opponents — no accounts, no downloads, no data collection.
Related Games You Might Like
Liar's Dice and other game names on this page are used descriptively and may be trademarks of their respective owners. This page is an unofficial, fan-made implementation and is not affiliated with or endorsed by any trademark owner.
