💾 Store bits of the interaction in their memories: The Psychology of UX Design
💾 Store bits of the interaction in their memories
Users try to remember what's most important, but their brain prefers some elements over others.
| No. | Name | One-Liner | Category |
|---|---|---|---|
| 1 | 🔍 Discoverability | The ease with which users can discover your features | Memory |
| 2 | 🔫 Backfire Effect | When people's convictions are challenged, their beliefs get stronger | Memory |
| 3 | 🌈 False Consensus Effect | People overestimate how much other people agree with them | Memory |
| 4 | 🚋 Bandwagon Effect | Users tend to adopt beliefs in proportion to others who have already done so | Memory |
| 5 | 📝 Barnum Effect | When you believe generic personality descriptions apply specifically to you | Memory |
| 6 | 🐍 Second-Order Effect | The consequences of the consequences of actions | Memory |
| 7 | 🛋 IKEA Effect | When users partially create something, they value it way more | Memory |
| 8 | 📅 Planning Fallacy | People tend to underestimate how much time a task will take | Memory |
| 9 | 🏕 Provide Exit Points | Invite users to leave your app at the right moment | Memory |
| 10 | 🎢 Peak-End Rule | People judge an experience by its peak and how it ends | Memory |
| 11 | 👅 Sensory Appeal | Users engage more with things appealing to multiple senses | Memory |
| 12 | 🧩 Zeigarnik Effect | People remember incomplete tasks better than completed ones | Memory |
| 13 | 🧤 Endowment Effect | Users value something more if they feel it's theirs | Memory |
| 14 | 🛍 Chunking | People remember grouped information better | Memory |
| 15 | 📸 Picture Superiority Effect | People remember pictures better than words | Memory |
| 16 | 📌 Method of Loci | People remember things more when they're associated with a location | Memory |
| 17 | 🧭 Shaping | Incrementally reinforcing actions to get closer to a target behavior | Memory |
| 18 | 💚 Delighters | People remember more unexpected and playful pleasures | Memory |
| 19 | 💛 Internal Trigger | When users are prompted to take action based on a memory | Memory |
| 20 | 💾 Recognition Over Recall | It's easier to recognize things than recall them from memory | Memory |
| 21 | 🏰 Storytelling Effect | People remember stories better than facts alone | Memory |
| 22 | 👹 Negativity Bias | Users recall negative events more than positive ones | Memory |
| 23 | ⏰ Availability Heuristic | Users favor recent and available information over past information | Memory |
| 24 | 🌌 Spacing Effect | People learn more effectively when study sessions are spaced out | Memory |
| 25 | 🏁 Serial Position Effect | It's easier for users to recall the first and last items of a list | Memory |
| 26 | 🌳 Depth of Processing | The deeper users process information, the more likely they are to remember it | Memory |